The video will say that PSO2 Meseta registered makeup are being carried over. Base wear and inner wear are enrolled makeup, but outerwear and outfits are not registered to a personality. Yep. That is my understanding of it also (even though it's a little bit of speculation as they only especially mention emotes), and where the difficulty comes from. Outerwear, outfits, and weapon skins are not registered. It would be fantastic if we could get clarification about this... Sorry if that question was inquire, but what exactly do animals count as? Do they count just like a mag? Can they take over? Sorry if that question been ask, but what do animals count as? Can they count the same as a mag? Will they take over? Equipment for a class that doesn't exist in NG will be unusable until that course is ported over. If we have to start all over from lv1 again, let us at least hope that NGS will have a distinct enough character progression system that it won't feel like a pointless reset. For now, it looks like we have to catch as many precious weapons and units as we can before it launches. At least they're giving us lots of resources to do that with the EXP tickets and frequent badge drops. Everyone asserting they got scammed isn't realizing that PSO2 will still exist and you won't actually lose anything. It ought to be"different-enough" to feel like your progress in PSO2 has been for a totally different game. Both in construction and in procedure. Something such as"crap NGS Advance Quests while fishing for RNG PSE drops for 20 levels on each class" would be a problem. Class levels with changeable classes vs 80 character levels without a varying classes) would help.This is precisely what I had been thinking too and makes the most sense. This way the game has the primary core aspects players expect but is fresh and new at the exact same moment. I think that it's still likely to be instanced and not truly open world. Gameplay shown so far has revealed 8 participant instance maxes. This wouldn't break current AI systems, thinking about the existing AI simply follow your path or teleport to you if they get stuck. I'm thinking it is going to be a similar approach to what Dragon's Dogma Online had. The world is open and huge, but everything out of towns was instanced. I am thinking it will be a similar approach to what Dragon's Dogma Online had. The world is huge and open, but everything outside of towns was instanced. They watered down the scaling to a formula and changed a bunch of courses but now that it has gone I always want to play with it. I would love Dragon's Dogma Online-styled experiences in Phantasy Star if because it gives us a reason to explore the world (or at least rapid journey to it to hop in and out) and to buy meseta pso2 also have a struggle with all the directors and enemies.